Free TriCaster update allows iPad, iPod, iPhone, Mac and all AirPlay apps to serve as live video/audio sources for
HD portable live production systems
AMSTERDAM, The Netherlands – IBC Show – September 9, 2011 – NewTek, worldwide leader in portable live production and 3D animation systems, today introduced the TriCaster™ Rev. 3 software update. The new software provides the ability for HD TriCaster systems to work directly with video and audio from any Apple® AirPlay®-enabled device or application. With instant wireless support for two simultaneous AirPlay sources, devices such as an iPad®, iPod®, iPhone® and Mac® can serve as direct inputs to the TriCaster system in use.
In addition to support for Apple AirPlay apps, the new TriCaster update delivers a broad range of added benefits for TriCaster users including, a harmonized user workflow across the product line, refinements to the multi-view monitor capabilities, enhanced audio functions, support for all NewTek control surfaces, and more.
"We constantly refine and improve the TriCaster user experience. And with this new update we make it even easier and more intuitive for live video producers to deliver top-notch programming,” said Andrew Cross, NewTek CTO. “Now, with support for Apple AirPlay included with all of our HD systems, anyone with an iOS device can wirelessly transmit media directly to a TriCaster input. Our approach ensures that we work with all applications that support Apple AirPlay protocols, so that content from any new app is immediately accessible to TriCaster."
With TriCaster, anyone can simultaneously produce, live stream, broadcast, project and record HD and SD network-style productions. A single operator or small team can switch between multiple cameras, virtual inputs and live virtual sets, while inserting clips, titles and motion graphics with multi-channel effects. TriCaster is used by sports organizations, schools, broadcasters, houses of worship, webcasters, government agencies and others to provide a new level of extended programming and content to their audiences.
NewTek replay the action at the 2011 BMX French National Championship
| Date: 25/07/2011 |
High Definition slow motion instant replay is no longer out of reach with NewTek 3Play™.NewTek 3Play was used to broadcast in HD the 2011 BMX French National Championship on big screens, on July 2nd and 3rd. More than 1200 riders were on the starting line for the most important race of the year. This year, gathering the elite of the BMX bikers, the race was fierce and included champions like Joris Daudet, two times Cruiser World Champion and Laeticia Le Corguille, world champion and Olympic silver medalist. The operator dmprod.net used 3Play to replay the actions of the race on big screens to the 10000 visitors attending the championship. The 3Play was integrated in a system with 2 computer sources for titling and advertising, 6 videos sources including 4 cameras and an external source coming from another OB Van. “We were really impressed by how easy the 3Play is to integrate and to use for the first time.” said Nicolas Siron, director of dmprod.net, “It is a well-thought and well-made product, the ideal solution for small production company like us. We used to produce concert and festival, but thanks to the 3Play, extending our expertise and capabilities to Live Sport Broadcast is now an option”. Product Highlight: 3Play 820 NewTek 3Play 820™ is a HD/SD 10-channel slow motion system that supports simultaneous display, recording, instant replay of up to eight video streams, each with up to quad channel audio. Utilizing proprietary NewTek IsoCorder™ technology, the eight-input, two-out 3Play 820 offers a revolutionary price-performance value, which retails at a fraction of the price of current four-input, two-out devices on the market. 3 Play 820™ gives sports broadcasters, leagues, teams, schools, an affordable option to deliver instant replay and slow motion for broadcast, webcast, arena scoreboard displays,etc. |
NewTek TriCaster™ to Produce and Stream the 2011 MISS TEEN USA® Pageant Presented Exclusively Online
Historic live stream expected to attract hip, Web-savvy audience, bypass traditional broadcast TV constraints, and reduce production costs
San Antonio – July 14, 2011 – NewTek, worldwide leader in portable live production and 3D animation systems, is partnering with the Miss Universe Organization (MUO) to produce and stream the 2011 MISS TEEN USA® pageant to be presented worldwide, via the Internet. MUO officials expect this historic Web stream event, which will be produced with the NewTek TriCaster™ portable live production system, to be instrumental in reaching an Internet-savvy audience. Pageant fans will be able to access the live stream from the Atlantis, Paradise Island Resort in the Bahamas, via www.missteenusa.com on Saturday, July 16, beginning at 8:00 p.m. ET.
By Kathleen Maher
NewTek’s VP of 3D development Rob Powers has been doing the rounds visiting customers, the press and analysts to talk about the latest version of LightWave and the product’s roadmap going forward. Powers comes to LightWave as an avid user who has worked in TV and motion pictures. He put in years of his life on Avatar and helped develop the virtual filmmaking system used on the film, which is causing a revolution in the way films are made.
Probably the major reason for the tour is to assure the 3D modeling and animation community that NewTek is deeply committed to LightWave and that the development team is working on a very attractive roadmap. Powers used the latest version of LightWave 10.1 to make his point.
The key features in the latest version include an updated and improved interface with more interactive controls such as channel sliders, more stereo 3D tools and control, better exchange tools, and probably the star of the release the Viewpoint Preview Renderer, VPR.
The VPR puts rendering inside modeling and animation workflow. It’s not longer stuck at the end of the process its an iterative piece of the design process. The is a key element in LightWave’s redesign, a process the company has been going through for several years. Previously, NewTek was trying to manage an extensive redesign of the product as a separate operation within the R&D team of LightWave and the new product was seen as a break from the LightWave line, introducing new workflows and formats.
The thinking was that it was impossible to update the old LightWave. Instead, it would be better to re-architect the product from the ground up. To that end, LightWave Core was developed as a separate line. Powers, when he came on a couple of years ago, reassessed and then beefed up the development team. The new thinking is that it makes more sense to implement new technology gradually and not break the LightWave continuum for loyal users.
Powers uses an example, the radical redesign of Softimage. He thinks that by the time the development team came through with a radical redesign of the product, the majority of the user base drifted off and they never came back.
The interface and the VPR are probably the biggest most obvious changes because they affect workflow. The focus has been to improve interactivity and collaboration. For instance, the VPR’s ability to update renders quickly and produce an image that will closely resemble the finished render, gives everyone involved in a project the ability to see how a model is coming along and experiment with different lighting, textures, shaders, etc. It has been developed with the idea of fitting into new virtual filmmaking workflows, so its possible to use the viewport to explore locations, create quick but realistic walkthroughs, and place characters in the set. The new software has support for more than 10 interactive input devices being developed for virtual filmmaking including the 3DConnexion mouse.
LightWave also has beefed up support for stereo 3D workflows. Users can work with S3D files no matter what kind of rig was used to capture the data. The new S3D tools support parallel, toe-in, and off-axis rigs and lets users adjust interocular distance and convergence points within the VPR.
Another important workflow improvement comes from the addition of support for various file exchange strategies. LightWave was going the route of supporting Collada for file exchange, but users are much more frequently working with FBX, so this latest version of LightWave has improved FBX support and also support for Autodesk’s Geometry and Diffusion caching, in addition to LightWave’s own MDD which similarly allows geometry and diffusion to be baked into files.
The new LightWave also has improved fur and hair features, threading to improve the handling of large files, and the company has improved file handling to give users better control over backups and more logical structure to file trees.
The story of LightWave is a lesson for all software developers. The struggles of LightWave to update an old, product with a loyal following of users is one that is faced by many companies that brought out their products during the 90s—a magnificent time in software development. Some have died, unable to leap the chasm that developed with the introduction of new multi-core processors and now GPU compute and heterogeneous computing. As a matter of fact, a whole software industry is poised at the edge of that chasm. It’s a challenge that’s ongoing.
Companies that have not faced up to the need to fundamentally change programming approaches and take advantage of new architectures are going to fall drastically behind. Companies are taking a variety of approaches including parallel development teams. Not all companies are as forthright as NewTek has been, but many are facing the same challenges.
One of the advantages that Powers brings to the LightWave team is pragmatism. He’s trying to stay in touch with his roots as a content creator and to deliver the features that people need. Thus, there’s not a lot of pride about preferring open or homegrown technologies like Collada or MDD if what customers need is a good way to work with users using Maya and Motion Builder. It’s looking like the kind of attitude LightWave needs for the next phase of its life.
NewTek Ships TriCaster™ 850 EXTREME™ Ahead of Schedule
SAN ANTONIO – June 06, 2011 – NewTek, worldwide leader in portable live production and 3D animation systems, today announced the company is shipping the award-winning TriCaster™ 850 EXTREME™ a full quarter before expected. The new and highly anticipated HD portable live production system blurs the lines between live and post production.
"I can’t believe how TriCaster 850 EXTREME has changed my approach to live production," says Kris Gurrad, NewTek beta tester at ABC affiliate, KATU TV. "I have complete confidence that I have captured every single element of my live production – all of which can be re-purposed and re-edited so many ways in post production that I haven’t even begun to tap into all of the possibilities. And with TriCaster 850 EXTREME’s Apple AirPlay support, the new video input resources blow me away."
